Sorry)) Еhe concept is quite unusual among other games, and I can't say I'm particularly thrilled with it, but it's definitely original and has potential for development. I appreciate that.
This is a very clever concept and core mechanic, it feels very clean and smoothly implemented. I enjoyed shooting across the board and billiard-ball-smokin the jellies off into oblivion. Simple yet effective tight primary gameplay loop. What was the original theme of the mini jam?
Also I enjoyed the humor of the intro story. I can imagine this game and theme expanded out into an epic odyssey to bring about the age of a somewhat decent breakfast…
If you ever do expand upon this idea I think you will find a lot of mileage can be achieved by iterating across the primary mechanic. Either through adding interactions (new enemy types, mechanics etc) or through taking that mechanic on a sight seeing journey (castle crashers style) with expansion of your humorous premise via immersive storytelling, thematic stages and interesting boss encounters.
Great work, continue to grow and challenge yourself.
Sorry to hear. I know there is a bug where the player can glue itself to an enemy. I am not supposed to update the game during this jam I guess. Thanks for the feedback man! It is good to see you. :)
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Why not?))
Why not what?
Sorry)) Еhe concept is quite unusual among other games, and I can't say I'm particularly thrilled with it, but it's definitely original and has potential for development. I appreciate that.
This is a very clever concept and core mechanic, it feels very clean and smoothly implemented. I enjoyed shooting across the board and billiard-ball-smokin the jellies off into oblivion. Simple yet effective tight primary gameplay loop. What was the original theme of the mini jam?
Also I enjoyed the humor of the intro story. I can imagine this game and theme expanded out into an epic odyssey to bring about the age of a somewhat decent breakfast…
If you ever do expand upon this idea I think you will find a lot of mileage can be achieved by iterating across the primary mechanic. Either through adding interactions (new enemy types, mechanics etc) or through taking that mechanic on a sight seeing journey (castle crashers style) with expansion of your humorous premise via immersive storytelling, thematic stages and interesting boss encounters.
Great work, continue to grow and challenge yourself.
its a really nice concept. I hope you get enough time to polish it. I stuck at wave 3 due to a glitch.
Sorry to hear. I know there is a bug where the player can glue itself to an enemy. I am not supposed to update the game during this jam I guess. Thanks for the feedback man! It is good to see you. :)